The CSE@UTA Marketing and Outreach Project
Maverick Paintball Game
Customer:
J. C. M. Tiernan, Director of Outreach, CSE@UTA
Purpose:
Create a fun attractive computer game that can be burned on CD to send
to potential students to positively influence their decision to come to UTA and
particularly to CSE. Potentially the
game might also be hosted on the UTA website for network play.
The game should not have graphic violence but will
be in the form of a first-person single player cartoon paintball shoot-em-up.
The player will be represented as Sam Maverick the
UTA mascot using the recently revised Sam Maverick cartoon logo as the basis
for the player’s design
Quasi see-through CSE@UTA
logo in corner at all times (like TV station logos)
The game setting will be
the UTA campus “cartoonized” including but not limited to the following
locations:
All
building exteriors
Hall
of Flags
Rady
room
Nedderman,
Woolf, and ELB detailed
Architecture
garden
Cooper
bridges
Pickard
Hall (the “triangle” building)
Getting
to the third floor of the music building using the stairs
Maverick
Stadium (oops, the name is changed but I don’t remember it)
Science
and Tech Library
Where
the flowers bloom in the spring
Fountains
Dorms
ARRI? (space warp to it?)
The game will highlight
unique features of UTA including but not limited to:
SAE
race car
Wheelchair
basketball team, Movin’ Mavs
Glass
blowing (only such program in the state)
Nanofab
The paintball targets
will include but not be limited to:
Longhorns
Mustangs
Horned
frogs
Grumpy
looking Corps members (?)
which should be rendered
in colors appropriate to the school they are associated with
The player should get points (or extra paintballs
or a fancier paintball gun or?) for finding certain locations (and hitting
something there with a paintball?), for interacting with the highlighted UTA
features (with paintballs?), and for successful paintball shots on opposing
schools mascots roaming the campus.
Implementers should decide how to reward levels of
achievement - does the player “win” or do they just advance to higher levels?
Implementers should add elements to the game in
addition to those specified above that will enhance the player’s interest in
CSE@UTA. These could be “teasers” or
info about research areas (“Oh no, you’ve blundered into the Robotics Lab and
caused the robot lawnmower to malfunction.
It’s after you!!”) or mentions of events (Programming Contest, E-Week,
RoPro, etc.)
Implementers should NOT assume a highly skilled
user or a user who is very familiar with game playing. There should be some facility to play with
very limited skill and still get points and be successful. (Paint bazookas?) ALL players should be able to be successful with some level of
the game. (Maybe the lowest level is a scavenger hunt or something where the
items/targets don’t move.)
Quality of graphics is very important
Quality of game is very important
Ease of use is very important
FUN is
very important! (A bad video game is
worse than no game at all for this application)
If this project turns out well, the implementers
will have their names on the game credits and the indication that they are
undergrads in the CSE@UTA program doing their senior design project. This credit would be something you could put
on your resume since the game will be promoted to many potential students, used
by the CSE@UTA dept. and potentially used by the university.