pic + pong, no hang on mouse out, may catch ball const numballs=10; var xball{numballs},yball{numballs}, xincr{numballs},yincr{numballs}, i,picnum; begin call cvclear; picnum:=1; call wait(2000); i:=0; while i490 then if xincr{i}>0 then xincr{i}:= -xincr{i}; yball{i}:=yball{i}+yincr{i}; if yball{i}<10 then if yincr{i}<0 then yincr{i}:= -yincr{i}; if yball{i}>290 then if yincr{i}>0 then yincr{i}:= -yincr{i}; i:=i+1 end; call wait(10) end; while cvx> -1 do begin call cvclear; call cvdraw(picnum,cvx-40,cvy-50,80,100); i:=0; while i490 then if xincr{i}>0 then xincr{i}:= -xincr{i}; yball{i}:=yball{i}+yincr{i}; if yball{i}<10 then if yincr{i}<0 then yincr{i}:= -yincr{i}; if yball{i}>290 then if yincr{i}>0 then yincr{i}:= -yincr{i}; if xball{i}>cvx-45 then if xball{i}cvy-55 then if yball{i}